Hello everyone!
If it seems that I have not posted in awhile, that because I have been caught up with real life — the bane of all RPG players.
I
was working on another art project with Tim Snider and the final
product came in my mailbox. Unlike the other projects, this one is for
Goodman Games' Mutant Crawl Classic (instead of Mutant Future), and this
one showcase a painting I did for him years ago on the cover (while
working on the last Mutant Future-based supplement). I was so happy to
see one of my pictures on the cover, I wanted to shout it from the
rooftop, but them I remembered I have a Blog (pardon the dust... and
cobwebs... and the old Christmas boxes... and the dead hookers).
The 16-page booklet — first featured at Gamehole Con in Madison, WI —
is a simple "funnel adventure", for 12 to 16 zero-level characters. For
those unfamiliar with Mutant Crawl Classic, as a standard rule, players
start with multiple characters due to the high mortality rate at
level-zero — once they gain a level, they play a single character with a class, and all the abilities that comes with it. If you cannot tell, where Mutant Future is the spiritual successor of 2nd ed. Gamma World, MCC feels like a successor of 4th ed. GW.