Friday, December 9, 2011

My Gaming Swag Has Arrived!

Awhile ago, I won a Mutant Future character design contest. Do to delays IRL (mostly from my end -- long story), I did not get it since yesterday. When the package arrived it was surprisingly heavy, and when I opened it, it was full of books and printouts. Blood Axe did say there was a surprise with the package, but it was more then I was expecting. What I got was:
  • Metamorphosis Alpha Universe (MA 3rd edition)
  • Fight On! Issue 12
  • The Slayer's Guide to Kobolds
  • Dungeon Crawl Classics #12 The Blackguard's Revenge
  • Rotworld (printout)
  • Labyrinth Lord Module: Idol of the Orcs (printout)
  • Labyrinth Lord Module: Shadowbrook Manor (printout)
  • Excavator Monthly Issue 3 (printout)
Before getting this book, I never opened a MA book. I have the 1st edition rules, but its a shabby print-out booklet I put together from a text-only document I found years ago (without page numbers or art, its hard to navigate). The 3rd edition book has added rules that really compliment the classic rules, like how you can boost your Weapon Class with a particular type of weapon after 10 kills using them. I'm still not keen on the alien invasion twist - mostly as an unnecessary element - but it still a great game.

The biggest surprise was Fight On! Issue 12. For a game 'zine, it is THICK! This issue is dedicated to James M. Ward, and has an article about Ward's involvement in the early years at TSR. It is full of fantastic articles, but one of the featured rules I like the most is Treasure Types, by Simon Bull. I seen the original post mouths ago, but I lost the link. I find this method much better then the dry old Treasure Type table.

Rotworld was a neat surprise, as I did not know (or just forgot) that Dan Proctor made a zombie apocalypses/survival horror RPG. It seems to be based on a game Dan required called Timemaster (I never seen this game, but I did know about it). I'm not a fan of table-based systems or attributes that double as a percentile number, but I find a lot of useful stuff in this game.

I already have the Dungeon Crawl Classic module from a box set I found at a book store, and the Kobold book was one of the Slayer's books I do not already have.

I have yet to read the last three books, as I'm pouring through the aforementioned books. I also have to get more plastic sheet sleeves and binders, as the printouts are loose one-sided sheets. This is not a problem, as I already go through a lot of plastic sleeves & binders, do to my artwork and game stuff.

Its going to be a busy week or two for me, as I enjoy reading game books as much an regular literature, so I am happy! =D

No comments: