If it seems that I have not posted in awhile, that because I have been caught up with real life — the bane of all RPG players.
I was working on another art project with Tim Snider and the final product came in my mailbox. Unlike the other projects, this one is for Goodman Games' Mutant Crawl Classic (instead of Mutant Future), and this one showcase a painting I did for him years ago on the cover (while working on the last Mutant Future-based supplement). I was so happy to see one of my pictures on the cover, I wanted to shout it from the rooftop, but them I remembered I have a Blog (pardon the dust... and cobwebs... and the old Christmas boxes... and the dead hookers).
The 16-page booklet — first featured at Gamehole Con in Madison, WI — is a simple "funnel adventure", for 12 to 16 zero-level characters. For those unfamiliar with Mutant Crawl Classic, as a standard rule, players start with multiple characters due to the high mortality rate at level-zero — once they gain a level, they play a single character with a class, and all the abilities that comes with it. If you cannot tell, where Mutant Future is the spiritual successor of 2nd ed. Gamma World, MCC feels like a successor of 4th ed. GW.