Some time ago, on a Blog not too far away...
[plays loud orchestral music]
Years ago on the
Blog From the Sorcerer's Skull, the owner "Tray"
came up with a neat little pulp space setting that takes place in the
far-off Azuran System called
The Star Warriors.
At
first it comes off as just another Star Wars-inspired setting with an
evil regime (the Authority), a battle between an order of heroic mystic
space knights (the Star Knights) verses an order of evil occult space
sorcerers (the Dark Star Warriors) with a supernatural element that is
the source light and dark magic (The Enigma Source and Anti-Source), and
with some wild west added for flavoring. But when you really look at
it, it was inspired by the Vega star system from the Green Lantern
comics and the Micronauts' Homeworld from the Marvel comic, as well as a
number of obscure '80s toy lines, like the Lords of Light, Power Lords, BraveStarr, etc. (The 1980s was a sea of obscure cartoons and toy lines.)
(Although, it should be said that after Star Wars cough lightning in a bottle, just about everyone wanted to create "the next Star Wars", so the '80s was full of wannabe Star Wars films. And the cartoon-toy craze of the 1980s was due to the successes of Star Wars mechanizing.)
At first, I tried to come up with comprehensive background details on
history, customs, costumes, military ranks, etc., as well as stock NPCs
both good and bad, but it quickly occurred to me that it was too much
detail for a sandbox. Having a good foundation is fine, but I still want
the setting to be open-ended enough to make it malleable, without
binding myself into a straitjacket. Nor do I want to front-load a butch
of powerful NPC heroes to steal the player-character's thunder. After
all, if the setting already has powerful heroes in play, what is the
point of the player character.
That is the
charm about the setting. Even with how fantastic the Star Wars setting
is, the glut of background information ("canon" and "legends"), as well
as the limitations placed in the well-established setting, makes it hard
to run as a role-playing setting. The Star Warriors is a rough outline
fresh for adventure and individual world-building. I take whats there
and add my own flavoring to the stew, in service to my own games. I see
this setting as a place where you'll find 17th century pirates
as space-pirates in rocketships; Barsoomian-like people going through
space in elegant Spelljammer-like ships; space gypsies; space-elves
that look like the nymphish woman in an old Leiji Matsumoto anime; a
backwater barbarian hero who is applying his/herself as a great space
adventurer; and so on
and so forth. Pure kitchen-sink fantasy... IN SPACE!!!
Here are my ideas:
NEW ORGANIZATIONS
THE CONSORTIUMThis
large, powerful corporate conglomerate is the Authority's principle
ship and weapon manufacturer. Both entities believes that they are more
pivotal to the stability of the Azuran system than the other, buy they
are so inescapably codependent off one another that nether side can get
control of the other without undoing them both. But that does not stop
the scheming and power-plays. The corporate leaders live apart from the
common people; in the an orbiting space station above Omicron, the Sky
Follower — once a splendid garden park open for anyone to enjoy.
AUTHORITY ENFORCERS
Enforcers
form the backbone of the Authority. Covered in black armored spacesuits
and armed with lethal weapons and training, Authority Enforcers are
fanatically loyal to Authority High Command. They are soldiers who also
serve as law enforcement. The most elite become the infamous Night Watch
Enforcers — the Authority's covert commandos and secret police. Good
citizens of the Azuran System would be wise to not cross Enforcers as
the Authority does not tolerate dissension!
FREEDOM FIGHTERS
Although
treated as a monolithic terrorist organization by the Authority,
Freedom Fighters are individual insurgence groups with their own
leadership, goals and... methods. They range from small bands of scrappy
rebellious youth, to well-armed fleets ships and guerrilla fighters;
from noble renegade Star Knights, to heartless desperadoes. Without a
great leader to unite them, each group bravely and desperately fights a
hopeless battle to brake the iron grip of the evil Authority.
ELYSIA'S RESISTANCE FLEET
Formed
form the survivors of the conquest of Elysia by the Authority, they
form a scrappy but well-disciplined and well-armed fleet. They have a
good number of warships and fighters, and with the right planing and
strategy, could take down an Authority's armada head on, but with
limited resources, it would be a pyrrhic victory at best. They lack
dedicated troops and are dependent on allies for ground battles. When
confronted with Authority Enforcers, all they have are technicians and
pilots with sidearms.
THE WAYFARERS
Travailing in old but well-decorated rocketships, these
spacerborne free-spirited vagabonds are a mix of tramp traders,
grifters, entertainers and mystics. They are not trusted by civilized
people and the Authority see them all with suspect. People seek them out
for their fortunetelling abilities, to acquire rare and exotic (and
often illicit) goods, or to take in their exotic performances. Their
strange music and dance are said to induce an unearthly ecstasy! Whilst
there are those who want them to settle down, the wild heart of a
Wayfarer will never allow it.
SPACE PIRATES
In the
chaotic reaches of the Azuran system, space bandits pray on helpless
merchant ships and passenger liners. Pirates are feared through out the
Azuran System! A few Captains are bold enough to dare strike Authority
supply convoys. Vary few pirates are noble, as most are just in it for
wealth. Although seen as nothing more than a fairy tale by hopeful
youth, there is a legend of a roguish Space Pirate Captain who is driven
by revenge and justice to defeat the Authority.
THE BLACK STAR PIRATES
The
most infamous Space Piratefleet in the whole Azuran system! Their
brutality is the stuff of legends and nightmares! While most Space
Pirates would keep prisoners for the sake of slavers and ransoms, they
have been known to kill off whole ships of crew and passengers,
including on luxury ships full of rich passengers, from time-to-time as a
stark reminder to the Azuran System that they are a force not to be
reckoned with. As they have a robust trading center for slaves and
stolen goods at the well-guarded space fortress on Skull Rock, they are
the most well-equipped pirate fleet in the Azuran system. The bounty on
an individual Black Star Pirate Ship is enough to buy a small moon!
NEW WORLDS
Omicron: The Industrial PlanetThis
ancient planet is covered in layers of urban expansion. Once the
economic center of the Azuran system, the collapses of the Solar
Alliance brought an era of warring corporate feudal states within
Omicron that help gave rise to the Authority that filled the power
vacuum left by the Alliance. Through the Authority, the corporations
coalesced into a single corporate entity: The Consortium. The
upper-levels are made up of Consortium-controlled businesses, while the
mid-levels are made up of Consortium-controlled communities, both
enforced with a heavy hand by Authority peacekeepers. The lower-levels
are a lawless den of scum and villainy out of the reach of the
Authority. It is infamous for bing the birthplace of the system's worst
criminals, bounty hunters and guerilla fighters. But much of the
population of the lower-levels are just poor, desperate people. The
people of this world are historically hardworking, industrious and
practical in nature. Before the collapses of the Solar Alliance they
were also a fairly easy-going and philanthropic people, but now they are
cynical and aggressively militant. The whole planet is a powder-keg of
political and economic discontentment, just waiting for the Authority to
loosen their iron grasp on Omicron.
(This world is located at the one of the unnamed planets near Authority Prime, Elysia and Computronia; see first link above for system map)
Skull Rock: The Space Pirate Hideout
The
notorious Skull Rock is the hidden base of the dread Black Star
Pirates. It is a large hollow asteroid within The Outer Belt. Time and
time again, attempts to destroy Skull Rock ended horribly for Authority
fleets thanks in large part for the dangers of navigating The Outer
Belt, as well as the ambush tactics deployed by the pirates. Smugglers,
slave merchants and Wayfarers are often welcome to the Grand Trading
Hall of Skull Rock. The bounty in Skull Rock could buy a whole planet!
(This asteroid is found outside the "ring of life" that makes up the solar system; see first link above for system map)